UX/UI design pricing is often quoted by screen count alone, which misses most of what actually drives the cost. Here's the fuller picture.

Screen Count Is a Starting Point, Not the Full Answer

More screens generally means more cost, but a 10-screen app with genuinely novel interactions costs more than a 20-screen app using well-established, familiar patterns.

Research Depth Is a Separate Cost Layer

User interviews, competitive analysis, and usability testing each add time and cost beyond the visual design work — projects that skip research cost less upfront but carry more risk of designing the wrong thing.

Design Systems Cost More Upfront, Less Over Time

Building a reusable component library adds cost to the first project but reduces cost significantly on every subsequent screen and future project that reuses it.

Revision Rounds Should Be Scoped, Not Open-Ended

Unlimited revisions sound appealing but tend to extend timelines indefinitely — a defined number of revision rounds, agreed upfront, keeps the project moving toward a decision.

A Realistic Range by Project Type

A small number of screens with light research might land in the low thousands; a full product design system with real user research typically runs several times that — an accurate number needs a discovery call, not a rate card.